backlog management

Agile Game Development: Planning, what is a User Story?

Recently, Jose Ramón and I are working with the guys from King.com at Barcelona. Some of our learnings there is that in game development, we tend to think that a game feature is a User Story. This belief leads us to think that developing US takes way longer than a reasonable time for a sprint, […]

Estimating User Stories: Agile relative estimations vs single-and-direct US estimation

Ok, time to speak about agile planification. Estimating user stories one-by-one is a common ( bad ) practice in many teams. What stage are you currently? My team doesn’t use Story Points, we still estimate in man-hour, and we plan our week capacity to be 40 hours / week / developer. My team doesn’t use […]

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